Two fugitives from the dungeons arrive in a small town and in their effort to survive, decide to 'play a great game', representing one of them the master and the other his servant. This cunning servant, as he will proved to be finally, is the central character of the play. Making everything upside down raises little by little an invincible net of small and big interests round him, a mesh, in which he does not hesitate to tangle up even his self, using the same code, which for centuries ago, every society applies. In the end, the social surrounding, as it can't act differently, adds them its power, accepting such its difficulty to change, as the lesson it has taken from the very smart, formerly alienated, servant.